(Version contains every episode of his series in one video: 4 hr 26)
Following this tutorial, I am going to learn the basics of Unreal Engine. Once I have completed the series I expect that the engine will feel more familiar to me, with a range of basic skills to begin progressing my knowledge further and developing my own project(s).
Navigation
The first key element I think is worth noting is the navigation within the viewport. The reason being that I will be spending a great deal of time in here, and getting to grips with the 3D navigation to view my game world from all angles is going to be essential.
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| The red square indicates the viewport |
The Episode 4 of the tutorial for beginners is dedicated to the navigation in the viewport. Below is an image displaying what the basic controls for navigation are.
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| Link to image source |
With the combination of mouse-clicks and keyboard, we can achieve further navigation options. With the below controls combined, we are able to move: forward, backward and side to side.
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Link to image source
There are a few combinations using the Alt key that are very useful, especially when working in a specific area within your game. For these to work, it requires an object in the viewport to be selected.
This will allow us to orbit around the selected object in the viewport. While working in a specific area within a game, this will be extremely useful for getting a view on all angles.
Using the scrolling with alt allows us to travel up and down, and side to side. In a game where we may have tall buildings, this type of tool will come in great use.
Right-click and alt results in zooming in and out. Particularly useful for working on smaller, and detailed pieces in a game.
One last trick that was mentioned in this part of the tutorial I found to be extremely useful is the "F" key, whilst selected on an object in the viewpoint. By using this, we can focus the viewpoint on the selected area, setting us up in a perfect position to begin working.
















