Monday, 3 December 2018

Maya: Multi-cut Tool


I have come across several issues where I have ended up without edges, or I have black holes in the model. Usually, I have fixed these problems using Bridge, Connect or Fill Hole. On this occassion none of the above would work, so I found another solution to the problem. By selecting on the object, I Chose the Multi-Cut tool.



The Multi-Cut tool allowed me to draw an edge by clicking a vertex and holding shift whilst clicking the other vertex I want to connect to. In this case, I chose 50% meaning it would be central. In other cases, I could hold shift and draw around an entire object rather than between two vertices.



So far I have managed to create the majority of the gun's base. So far I am finding it slightly tedious and restrictive due to there always being something connected, meaning every action I make, it seems to affect another part of the model. Perhaps I should have created more objects to create individual parts of the gun, such as the handle and trigger etc. However, it seems everyone else works in the way I have been, and it is more a case of experience.

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