Originally I thought of creating a horror, then I thought about the restricted map size I have to work with, and thought about the Call of Duty Zombies maps can be quite small, with zombies continuously coming in from various points.
I wanted to keep it fast-paced and exciting, oppose to slow and intense. In Call of Duty's Nacht Der Untoten map, the size is actually quite small and the zombies continually flow in from specific points of the map depending on the player(s) location. With a few basic mechanics, it is enough to create an extremely fun game that is challenging and rewarding.
Above is the map layout of the first Call of Duty Zombies map. In terms of space, it is a fairly small building with two floors.
The number of elements is quite simple, yet very effective. Considering the time frame I have to work with I think it's the perfect type of game to aim for in terms of the map layout and mechanics. In this game, they included one gun that is unrealistic, and powerful (Ray Gun) which is rare to obtain from the mystery box. As we have to create our own gun, I would like to make my own version of a special gun that can be obtained through my variation of a luck-based reward.
This is my rough sketch-up of my first design of the level. I have sketched this up roughly for the Ground Floor, and not focusing on the First Floor yet. The reason being is that I would like to make a start on creating the building, and get a feel for the Engine and its capabilities before I proceed and find myself being too ambitious. I tend to work visually and believe if I begin creating the building itself, I can begin visualizing what will be inside it, and what will work best.
Once I have explored with Unreal for the first time and gotten an idea of what is achievable, I can develop on the designs of the level and what the building will contain, then continue to develop my game further.


No comments:
Post a Comment