On the UE documentation, there is a section devoted to Unity developers that are using Unreal.

I have used this to learn the basic terminology for Unreal. I have gotten used to Unity, and have found it confusing using Unreal, however, once I learn that an actor, for example, is the same as a gameObject in Unity, I can relate the two and understand easily.
The documentation explains more basics of Blueprint, and the equivalent of Monobehaviour etc. By referring to the documentation, it has saved me a lot of time and made the learning process much smoother.
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