Monday, 3 December 2018

Maya: Ejection Port



My aim now is to start adding some detail to the weapon itself, focusing on the indentations now that I have the bulk of the weapon complete.

The first part I have added is the Ejection Port. This consists of creating two faces with the Insert Edge Loop tool and moving edges around. Once I had the faces, I used the Extrude tool to push one face inwards, and the other outwards. Following this, I saw and experimented with the Emboss feature, applying it to the faces, which implement a smoother effect that is not as harsh on the outlining.



The next step from here will be to figure out how to implement the screws and possibly smooth the edges of the faces slightly as they are quite square, whereas in the image they have softer/rounded corners.


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