Thursday, 13 December 2018
Unreal: Texture Streaming
Another error I seem to have encountered is "Texture Streaming Pool Over X MB". This is visible in the top left-hand corner of the editor during run-time. However, it does not appear to cause any issues whilst running the game.
After doing some research online and checking out the documentation: https://docs.unrealengine.com/en-us/Engine/Content/Types/Textures/Streaming
It seems that it appears when there is an issue with the number of textures being used that are causing performance issues. However, this message has appeared after deleting a huge amount of unused assets and I have not added any additional textures to the game.
According to users on various online forums, the texture streaming pool size by default is very small and can be enlarged via the Engine.ini file, or via command line in the console.
https://www.reddit.com/r/unrealengine/comments/9ex9l3/why_do_i_get_texture_streaming_pool_over_xxxx/
https://forums.unrealengine.com/development-discussion/content-creation/94843-texture-streaming-pool-over
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