Thursday, 6 December 2018

Maya: Ejection Port Update

I accidentally deleted vertices linked to the Ejection Port without realising. By this point, it was too far along to revert that far back, so I had to recreate it. I had difficulty due to deleting vertices to clean my model up, and unable to place new ones in the correct places using the Insert Edge Tool or Multi-Cut tool.

I decided to create a cube, and scale it up to the correct size according to the schematics. I then used the Bevel tool to create a less harsh.



I moved the corner vertices out to create a more rectangle shape, rather than cutting the corners off, which is what the bevel tool did.



It was sticking out too much, so I used the rescale tool to flatten it further, which created a much nicer effect. In the image, the part should ideally be going inwards, rather than out. But at this stage, I was not sure how to achieve it. I believe the way I have done it appears better than it originally did, and I am quite happy with the outcome.

I have learned that I can use the Combine tool, accessed via Mesh > Combine to merge the objects as one, which I have tested. At this stage, I am keeping them separate in case I need to make any adjustments later. Once I am happy in the end, I will bring all the components together.

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