Thursday, 6 December 2018

Unreal: Nav Mesh




I already had a Nav Mesh, but I discovered by pressing "P" activates the green surface to represent the area that can be walked on by the AI.



Through this feature, I was able to see part of the stairs is not covered. I managed to raise the level the Nav Mesh sits to cover it a bit more, but the sides are still clear. This could explain why the AI has been getting stuck on the stairs, and I need to look into this issue more later on.

No comments:

Post a Comment

Unreal: Project Evaluation

Unreal is visually enticing and appears to be extremely user-friendly. In the beginning stages, I found it really nice to use and I was exc...