
I already had a Nav Mesh, but I discovered by pressing "P" activates the green surface to represent the area that can be walked on by the AI.

Through this feature, I was able to see part of the stairs is not covered. I managed to raise the level the Nav Mesh sits to cover it a bit more, but the sides are still clear. This could explain why the AI has been getting stuck on the stairs, and I need to look into this issue more later on.
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