
Every time I shot my weapon, I found there was a second line of bullets being fired from the side. I found within my character BP file there was a "Sphere" used as a reference point to shoot from.
By deleting this, I was receiving errors which lead me to the default First Person firing. I had set-up my own shooting and did not need the blueprints here.

I deleted all of it except for the audio because I had not set that up elsewhere. Now, all this is doing is playing the default shooting audio clip at the actor's location every time the Fire button is triggered (Right Mouse-Click).
This has solved the problem of more than the expected amount of bullets being fired, and the audio is still there upon shooting. Realistically, it may be wiser to combine the audio with the other blueprint responsible for firing the bullet. But for the time being, it seems simple enough for me and it works - perhaps at a later stage it should be moved though.
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