Thursday, 13 December 2018

Maya: Magazine Catch



Using a polygon cube, I rescaled it to the correct size of the magazine catch, then copy and pasted it (Ctrl + C / Ctrl + D) and used the boolean tool to subtract one from the base. With the other one, I rescaled it to match the inner part.

The edge loop tool was used to create numerous edges within the cube, which I rescaled inwards and outwards to create the zig-zag effect.

I am really pleased with how simple this was to create, whilst it looks very accurate in comparison to the schematics.

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