The collider appears to be solid, and not a trigger, meaning I cannot walk over the item and pick it up. It seems to pick up sometimes, after standing by it for several seconds or if I sprinted at it. But whilst walking up to it, it did not allow me to pick it up.
I spent a long time testing it and trying to figure out what was happening. Eventually, I realised that the zombies were picking the key up, and not me. However, if I sprinted at it at the beginning of the level, it allowed me to pick it up sometimes. Whilst playing around with settings, either I could not pick the key up, or the zombies could...



After a lot of trial and error, attempting to achieve the correct results, I managed to find the solution.
I knew what I was trying to achieve, but I was confused about the settings and looking online did not particularly help me to get the results I wanted.
After getting to the point of almost guessing, I decided to look at other actors and try to achieve the original settings I had to begin with in an attempt to retrace where I went wrong, as it was originally working with those settings. I decided to add a node Cast To FirstPersonCharacter to ensure it was the player colliding, and not the zombie.
Finally, I was able to find the results that allowed me to pick the key up as I once did, and the zombies are ignored by the collision.
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