Thursday, 13 December 2018

Unreal: Max Zombie Spawn Over Time



I created a very simple method of increasing difficulty in the game. I have set the game to allow a maximum of 20 zombies at one given time, to begin with, and I have run out of time to create a wave system so as an alternative I implemented a system to increase the number of zombies allowed at one given time based on the time survived.

We begin with 20 zombies allowed, and increase the number allowed by 10 every 30 seconds of survival. This means over time, if the player is not keeping up with killing the zombies, there will be a huge number to the point movement and survival becomes more difficult.

This is an extremely basic and poor way of increasing difficulty and only intended to be temporary. Ideally, I wanted to create a wave system where I had X amount of zombies per wave, and increase the number of zombies per wave, as well as their health and damage.

The zombies are currently 3 shots per kill, and quite easy to spam shoot them all dead in a number of seconds. To make it slightly harder, I increased their fixed damage to 10% rather than 5% and lowered the rate of armour regeneration considerably.

Currently, the game still has not got much of a purpose and could seem boring. I should have added a simple timer to display to the player which could add an element of fun to 'survive' the longest.

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