
Due to attempting to clean up the model, and deleting vertices and edges whilst not realising the other areas it had effected, I lost the main section of the ejection port.
Previously, I accomplished creating it with the aid of the edge loop tool, which was used to create a rectangle, that I beveled and extruded.
This time, I decided to create a cube and rescale it to the correct size. Again, using the Bevel tool to create smoother edges and create an accurate shape in comparison to the harshness of the cube. By doing it this way, I saved creating a lot of edge loops, which inevitably became messy.

Bevel is accessed via Edit Mesh > Bevel. It creates new edges parallel to the selected edges, which gives it a rounded-off effect rather than a sharp edge.
In the schematics I have used, the ejection port does not have sharp corners but rounded off, whilst the rest of the shape is not smooth or round. This made the bevel tool perfect to achieve the smoother corners, but maintaining the rectangular shape.
No comments:
Post a Comment